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Caesar

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Caesar last won the day on July 12

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About Caesar

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  1. Our militarized server has recently received a wipe and map change. Along with that, there have been quite a few mod changes and the introduction of reserved slots. Read the details on all of the changes below: - Mod changes: "TRYK": https://steamcommunity.com/workshop/filedetails/?id=779520435 "Mozzie Mod": Will be added to AWG MOD "NIarms": https://steamcommunity.com/workshop/filedetails/?id=1208517358 "Walker": https://steamcommunity.com/workshop/filedetails/?id=1103511215 "CBA_A3": https://steamcommunity.com/workshop/filedetails/?id=450814997 "2035 Cherno": Custom Version will be uploaded to workshop "2035_RAF": https://steamcommunity.com/workshop/filedetails/?id=543460260 "CUPCore": https://steamcommunity.com/workshop/filedetails/?id=583496184 AWG mod: Currently being customized for mili - Paths and overrides changed and cleaned up - All base parts converted to simple objects - Database switched to intercept DB from extDB3 - Towing changed ( TFS towing removed ) New towing script written from scratch - Fixes for water bases ( radius, height check etc ) - UAV fixes ( UAVs are now locked to a group shouldn't be stealable ) - You can no longer place locks when a flag is stolen - You can no longer build during a raid ( Scripting checks, persistent over restart * Timer based currently set to 10 minutes ) *** Any raid action will set the timer preventing building - Incoming Missile warning now triggers Exile combat warning *** prevents combat storing when notified of inbound missiles. Should minimized combat storing. - Code locks can be removed / code changed via scroll wheel when the door is unlocked. *** Thank Fish - Workbenches will be cleaned up more aggressively. - Build-able Stealing fixed. - Mission loot adjusted for new mods/weapons. - Loot tables updated with new weapons. - Gunner seat checks more aggressive checks for base parts. Added checks for commander seats - Pylon adjustments * More details to come later. - Exile Load screen changes. Default Arma lobby ** This will allow for reserved slots in the future. - Custom load screen messages ** More on this later. - Headless Client fixes and offloading Map Edits: - Trader locations will be mostly the same. Bash will be moved. Still playing with the location. - Block zones adjusted for 2035 ** Block zones will be visible for the first few days after the wipe to aid in base location selection. - Map de-cluttered ** Includes wrecks, certain bushes, grass, debris. - All traders and spawned buildings will be added to the map itself it prevents load time issues.
  2. Summer is officially here, and so is our overhauled survival server! Below are the changes that were implemented: - Added new player build-able structures: 6 new Hero/Bandit custom made structures to replace the old housing system - Added small garage - Added large garage - Added boat house - Added Our own base building system: No more flags or territory radius, houses can be built anywhere on the map. If you can place the cement mixer it is legal to build there. So you can have a group of houses in different locations around the map or on different islands. - Added a new family system: Territory and family are now one thing, you need a family to be able to build houses. - Added our new family ranking system: "Family Member" they are part of the family but do not have build rights and can't build near other family members. - Removed base payments to keep your buildings on the server. To keep your houses/base objects from despawning ANYONE in your family has to login once every two weeks to keep all walls from despawning. ANYONE in your family has to open the front door and access the gear of your house to keep the structure from despawning once every two weeks If you are actively playing then you are good to go! - Added 50 new custom made models for the all the stages to build up to the final stage of all the base buildables - Added new Vehicle spawn system similar to old dayzmod, vehicles will spawn in predefined locations. So if you find that vodnik inside of a barn as a fresh spawn, that is one of the possible locations for a vodnik to spawn at. - Added throwing knives that can kill zombies or players - Added functional melee weapons now kill zombies and players - Added our new custom Humanity system Hero, Survivor, Bandit Everyone stats as a Survivor and from whatever actions you do in game, you can gain or loss humanity and become a Bandit or a Hero each will have 3 levels for now - Added more maps around the island, redone loot tables. - Added our own Helicrash system: Unlike the old system, a heli will now fly around and will crash creating an actual crash site. If you see it flying before it has already crashed, you can shoot it down resulting in the same thing. This will happen 1 time every 30 minutes throughout the reset. - Added our own Airdrop system: A Huron will now fly around the map and drop a supply crate of loot in predefined "random" locations. You can also shoot down this down as well but the loot CAN be destroyed depending on the height of the chopper. This will happen 1 time every 30 minutes throughout the reset. - Updated Mission System: No more empty fields and lazy targets, missions will now be in towns and harder difficulty. We can always tweak this. - Added our own Barter system: New traders with predefined inventories will have random items each restart you can trade for. You can also use our MarXet player driven system to create a custom offer for other players to acquire your item by trading other in game items in return. - Major Overhaul! Our New Medical System: Player damage is completely overhauled from head to toe. Unlike the current system where getting shot in the foot or arm does the same damage as any other body part, different body parts will actually take different damage based on bullet caliber. You will no longer die in one hit with a 9mm shot to the hand like in the old exile system. It will feel a bit different and new but we think more balanced than before, be sure to give us feedback on this. - Medical Items: - Players have a chance to bleed from taking any damage, bandages stop bleeding. - Players have a chance be in pain from ONLY taking bullet damage from both players and AI, painkillers stops the pain. Your pain intensity can be higher/lower depending on the bullet caliber your shot with. - Players will always lose blood from getting shot by players or AI, falling, hit by a zombie etc, Blood bags will heal you over a short time period. - Players have a chance to break their legs from taking bullet damage from the waste down and fall damage. When you have broken legs, your character will now limp instead of going prone and crawling like in the very old dayz days. Morphine can be used to temporarily allow you to run for a limited amount of time, a splint will fully heal your legs. - Medical Humanity System: Any medical action performed on any other player will result in positive humanity no matter if your a hero or bandit. - Player Endurance: We have added a new variable to player health called endurance. Your endurance level will decrease temporarily as you take bullet damage ONLY from other players not AI. If you take bullet damage but survive the event, the next shots you get hit with will pack more of a punch resulting in a faster time to kill for the shooter even if you healed yourself to max blood and are a wearing body armor/helmet. This is similar to the body armor durability system in PUBG except, your endurance will go back up to full overtime. So if get shot and take heavy damage but successfully ran away from the event, your endurance will build back up to full and not stay at a low amount forever unlike armor in PUBG/DayZ. If you get shot again that of course will cancel the timer and again lower your endurance should you survive the shot. A broken shield icon will now appear on your hud to show your endurance level. When you do not see the icon that means your endurance is at its highest level. As you take bullet damage the shield icon will become more visible on screen all the way to full opacity when you've reached the lowest endurance level. The opacity then will then decrease overtime back to being fully invisible as your endurance increases. - Gradual Healing: To make the medical system run and feel more smooth and not have players kill themselves due to a medical event, your blood, pain, broken legs and player endurance will all heal slowly overtime. This will happen faster if you are above 70% food/drink. If you can't find whatever items you need, you don't suffer forever like in the old dayz days where you're screwed if you break your leg. Your penalized at first but then redeemed over time. Removed: - Old Wood walls - Glitched Reinforced walls - Wood Roofs - Old houses - Super Crate - Territory flags - Wood Gates - Wood Ramp - Wood Window - Respect - Poptabs
  3. Featured Friday This week's featured video was submitted by @Electric. Please keep submitting videos via our discord bot for your chance to become featured here and on our discord (and in future all of our social media's) _______________________________________________________________________________________________________________________________ News & Updates: 1. So as you guys know by now, yes we are developing a new map inspired by Taviana. The name of the map will be: "Vissarion". a. This map will feature 2 slightly different variants, one for our survival project - Genesis - and another for your Militarized server, a little "cleaner" with a theme more accustomed for the game style. b. This upcoming week we'll start releasing a few videos about the map development progress, as well as a public trello where you will be able to follow the development closely. 2. We will also release some video footage hilighting new features of the Genesis Patch 3. We are also working on the militarized server on a development branch ( Updating scripts, new features, new AI system, more FPS (FPS for days), as well as a dedicated AWGmod for it, that will bring fixes to Exile and introduce a bunch of new goodies. _______________________________________________________________________________________________________________________________ FAQ: Q: When will the new Genesis patch hit? A: We don't have a set date, maybe weeks, maybe less, maybe more. Right now 3 people are developing (Scripting part) and others are creating new models/vehicles etc. You will be able though, as we test more and more features, to watch videos about what's about to come and how it will work. Q: When is the map going to release? A: The map process is a little bit slower, we have 2/3 people who are actively working on it, and it's no easy task. The eta is very unsure because of how big this project is, but we are attracting new helpers for this project, so maybe this will speed up the development. Q: When is the militarized server updating? A: As per the mili server, we have 2 devs working on it right now, and as soon as it is good you will know. (It might take a little while just because of the mod adjustments we are doing). Q: How can I help test / have an exclusive sneak peek of what you guys are working on? A: You can do so by supporting us on Patreon. As you know and can see, we have a LOT of things to pay for and take care of to keep this community alive. We have the 4 dedis, the website, battlemetrics, emails, other software all adding to a pretty substantial monthly cost. IF 1/5th of this discord just joined the $1 tier, we would be set for life. So, please consider joining our Patreon to help us out. We do all of this because of our passion, and we would like to keep working and maintaining the servers, without having to pay them ourselves. Think about it, for you it's just $1 or 5$ a month, for us it's being able to keep this community alive, work on our projects for you, and not have to worry about losing the servers. In addition to helping us you will get awesome sneak peaks, private support and some other cool perks that will make your friends jealous https://patreon.com/awg
  4. Featured Friday 03/08/2019 This weeks featured Friday content comes from @[SB]Savage Joe: ------ We want to welcome to our team, 2x new staff members @Mr.Rik and @xzanman with two more to come soon! If you are interested in becoming staff, please message a current staff member, applications are broken at the moment. We would also like to reiterate, if you feel that any staff members are playing in our servers and abusing their powers please feel free to Open a ticket and/or message an Owner or Community Manager. We log ALL admin activity and it seems as though there is confusion as to who are actually members of our admin team. We do our best to keep the forums "Staff Page" updated as well as discord permissions. ------ Do you play Star Citizen? If so, come check out our AWG Organization: https://robertsspaceindustries.com/orgs/20XX It’s a group dedicated to combat, smuggling, rape and pillage of the galaxy and the interests of those in our group. We have a great time with mature players. Discord for that group is https://discord.gg/xu4gr5k Check out this video of some dog fights:
  5. Featured Friday Check out the featured video below from @Baby Nades We are aware of some issues that have been happening regarding unecessary Bans on the Arma 3 servers. These have been a result of the tool Infistar and are happening across ALL servers running exile mod. The tool developers are aware of the issue and are working to reslove it as soon as possible. If you have been banned for some unknown reason, reach out to an admin on discord or create an unban appeal here. -- We still have two moderator positions open! We have filled a few of our staff positions and they are quickly coming up to speed to be able to help in-game. If you are tired of the slow support, or just interested in learning how to admin a community of 9k+ people, go ahead and apply!
  6. Featured Friday is here! Today's featured content comes from @Nezar with this video: Sadly this week no screenshots ? So we're just gonna feature a video from one of our fave guys here, @Kotton: ___ In other news, we'd like to welcome into the Arma 3 team @Th3Dilli and @IIRS3II_PUN1SH3R: They will be helping us with the Arma 3 Genesis Projects, and in regards, here's a preview of what @IIRS3II_PUN1SH3R has been working on during the past few months in regards of the new building system: __ If you are a @Patron, we will be releasing a lot of content over the next few weeks previous the release. If you are interested in supporting us and want to have some behind the scenes sneak-peaks, go drop that $1 __ Last but not least, welcome to the team to @xzanman our new Moderator As a reminder now we still have 3 open Moderator spots, and 1 Social Media Manager spot, so head over here if you're interested in joining us!
  7. It's our first Feature Friday! Today's featured content comes from: @Babarius with this video: @LWB submitted this awesome screenshot: This week's prize for the featured video is 1/month of Discord Nitro for the winner Make sure to keep submitting your content throughout the week by messaging @AWGBot and typing ?submit <link> to get featured next Friday! __ This week I want to give a special shoutout to @TheLiberator for making a series of mini tutorial videos for our Arma 3 Genesis (A2 Origins Project) server - #info-arma-survival - that I will post on a dedicated section of the forums as well as under this same post on the website newsfeed as well. __ In other news, we've opened 4 Moderators + 1 Social Media Manager positions in our team, so make sure to head on the staff application section on our website if you want to apply! https://awgaming.net/index.php?/staffapplications/
  8. Ususally this is a result of a dependency. What you should do is unscubscribe from NIArsinal and then re-download the mod. You can also verify integrity of your game files. (Right click the game in library -> Properties -> local files -> verify integrity of game files.
  9. yeah this is a known dayz bug. Pretty much all the snipers have this visual bug, seems to be a network error.
  10. The AWG Arma 3 Survival server is back! We have relaunched our AWG A3 Survival server! Our last survival server was the outcome of years of updates, bug fixes and changes. It was buggy, hard to update, and impossible to maintain. We now have a clean, less buggy, more maintainable and update friendly server. But, that's not what you came to read, you want the juicy stuff. We've been working hard these last few months, enjoy. Changelog ADDED Chernarus 2035 Extended We have full source files and are working on new towns and cities to expand the map. Along with server updates, we will be updating the map to provide new and exciting places to explore New Base Building System Taking inspiration from DayZ and DayZ Origins, we have revamped the building system in Exile to allow for pre-fab objects that can be built and upgraded. Currently, there are buildable shelters, walls, and towers. We plan on adding upgradable walls, a wider range in towers, and base objects for you to play with in later updates. Pickaxes and Mining Part of the base building system, you can now go to a mine and to gather rocks and ores. There are currently two mines on the map marked by a huge digger. Perk/Skill System With everything you do on the server, you will gain a bit of exp to use how you wish. Some skills include: faster repairing, better healing on self first-aid and more! Heli Crashes with Persistent Loot One highly requested feature, heli crashes are now scattered across Chernarus. They can be easily located by black smoke and have loot scattered around the crash in close proximity. These will be a prized target as some weapons and other rare loot will only be found at these crashes. Humanity System A unique twist off of the DayZ Mod humanity system, when you first join our server, you will choose the class you wish to be: a hero, survivor or bandit. Each have their own set of benefits, but choose wisely, it will cost to change it later. MarXet v2 MarXet has been completely rebuilt from the ground up, just for AWG. - Buying and Selling has been replaced with Trading. - Trading allows you and other players to list an item in turn for other items. Want to set up a deal? Enable your name to be shown and players can haggle with you so you can get the best deal possible. - A new way to trade: Auction House - You and other players can list items to be bid on, but be vigilant, you can easily be out bidded. Register with Exile Server Manager to be notified so you can win the bidding war! - You can now edit and delete trades and listings - Any items that can't fit in your inventory will be deposited into your SafeX. Zombie Spawner We now have a custom Zombie Spawner! Zombies now spawn in houses and are more common in towns, and less common in the open. Each house has a cooldown of 5 minutes, so your gang can clear a town and get all the loot before they spawn back. Boats! Along with 8+ islands for you to explore, boats now spawn randomly along the coast in shallow water. Since we have a new map, no more janky water! Zombie Kill Tracking A minor addition, we now track total lifetime and current life zombie kills. Now you can boast to your friends... Even more than you already did. CHANGED - Military missions are now guarded by AIs, it's no longer first to the crate gets the loot. - SafeX has been updated to allow MarXet to deposit items. - Added into to XM8 about Exile Server Manager and how to be notified of base raiding.
  11. Caesar

    Old server

    Expect an announcement today. You will not be upset.
  12. We are happy to announce that AWG is the #1 DayZ Standalone server on Battlemetrics! This is a big deal! The game is iffy, at best, but we are still seeing 200+ new unique users daily and a total of 5007 unique users as of the time of this writing. This is an amazing achievement by our staff / developers. The developers have been able to communicate with Bohemia directly to report crashes, in order to help find root causes, as well as network and build relationships with other modders and communities in order to make DayZ Standalone an enjoyable experience by everyone! With that, I am happy to announce that we will be opening up a 2nd server within the next 24 hrs. The new server will be a winterized version of the same map you know and love. Below are some screenshots of what you can expect!
  13. -AWG- DayZ SA Server Mod Collection https://steamcommunity.com/sharedfiles/filedetails/?id=1579966984 -AWG- DayZ SA WINTER Server Mod Collection https://steamcommunity.com/sharedfiles/filedetails/?id=1613158677 Log in to steam via the site above, subscribe to all mods listed. Have Fun!
  14. This was due to a new tool that had it enabled by default. We removed that feature for now. Create a ticket with ?new in our discord if you still have an issue.
  15. First of all, the entire staff team at AWG welcomes the Infinity Community. Thank you in advance for registering on our forums. If you haven't there is a poptab reward for doing so, just reach out to one of our staff members to claim your reward. If you have not heard or know about AWG here is the quick run down: "We started this community several years back, with hopes of creating an adult-led gaming environment that had a longer "endgame" for its players, put together by people who LOVE to play. In addition to our focus on the game itself, we wanted to make an environment that was free from racism, anti-Semitism, homophobia and other forms of harassment that are often stereo-typical of gaming communities, although having nothing to do with gaming. Having witnessed servers/communities and games destroyed by cheating, we have put an extra focus on preventing such from destroying ours. Through a partnership with anti-cheat software, a whitelisting requirement and scrupulous admining, we enjoy a more immersive experience, without the plague of nasty hackers found on other Arma 3/Exile servers." With the addition of the Infinity Militarized server to our community; we will be partnering from a development and monetary perspective in order to keep all of our servers fresh and continue to materialize on the knowledge of our developers to create additional content. Our Survival server is undergoing a major overhaul at the moment so it is currently down. We will be re-releasing that server very Soon TM . Hop on our discord and check back here for updates! Again, we welcome you to our community and please bare with us as we continue the transition. -AWG / Infinity Staff Team
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